Usability improvements
I didn't expect so many people to play the game right away (thank you!), so here's a first patch that brings usability improvements. I haven't spent much time on the game's UI yet, and this should improve your experience a lot if you play the game without reading the itch page.
I'll work on savegames tomorrow.
Change notes
- Remove Stamina mechanic (I didn't like it anyway, and it was unclear the peasant was dying of exhaustion)
- Make the "Buy new track button" much more obvious. However, it doesn't show right from the start anymore, because it doesn't need to.
- Level-up buttons disable themselves when you don't have enough money
- There's now a hint that tells you t olevel up one of your peasant's skills when he's killed a few enemies.
Files
Peasant trying to become strong enough to defeat the evil lich lord
An incremental game about training a peasant
| Status | In development |
| Author | BlueberryGecko |
| Genre | Strategy |
| Tags | 2D, Auto Battler, Idle, Incremental |
| Languages | English |
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